← Retour au blog
tech 3 May 2026

A Physics Engine with Incremental Rollback for Multiplayer Games

Explore how a custom physics engine with incremental rollback is revolutionizing the creation of vast and dynamic multiplayer game worlds.

Introduction

In the world of multiplayer games, synchronization and smooth gameplay are crucial. Imagine playing a game where every movement is precise, every interaction feels natural, and the worlds are as vast as they are immersive. This is the goal Easel aims to achieve with its custom physics engine featuring incremental rollback.

Why Incremental Rollback?

Multiplayer games like "Among Us" require precise management of interactions between players and their environment. Traditionally, physics engines had to snapshot the entire game world every frame, a process that is performance-intensive, especially for complex and detailed environments. Incremental rollback, on the other hand, focuses only on the parts of the world that change, drastically reducing computational load.

Practical Example

Consider a spaceship in a multiplayer game. This spaceship might include thousands of objects - walls, control panels, vents, etc. Instead of recalculating each element every frame, Easel's engine identifies that perhaps only 30 objects actually change. This represents a 30 to 50-fold reduction compared to traditional approaches.

Key Innovations of the Easel Engine

Sleep Management

One major innovation is the "sleep" management of objects. When an object stops moving, it is immediately put to sleep, saving the resources needed for its processing. However, a challenge persists with gravity, which can keep objects "awake" due to the constant forces it exerts. Easel addresses this by monitoring forces and their counterparts, waking an object only if an imbalance is detected.

Spatial Indexing

The engine uses a Bounding Volume Hierarchy (BVH) to efficiently manage potential collisions. This method helps minimize unnecessary rollback by rebalancing the tree when necessary. This not only reduces the need for recalculations but also optimizes overall game performance.

Impact on Game Development

With these innovations, Easel enables developers to create larger and more immersive game worlds without compromising performance. Developers can now focus on creativity and complexity of interactions, knowing the engine efficiently handles the technical aspects.

Conclusion

Easel's physics engine with incremental rollback marks a significant advancement in multiplayer game development. By reducing computational load and optimizing resource management, it paves the way for larger and more dynamic game worlds.

Let's discuss your project in 15 minutes.

physics engine incremental rollback multiplayer games game development Easel
Deepthix newsletter · 100% AI · every Monday 8am

An AI agent reads tech for you.

Our AI agent scans ~200 sources per week and ships the best articles to your inbox Monday 8am. Free. One click to unsubscribe.

Visit the newsletter page →

Want to automate your operations?

Let's talk about your project in 15 minutes.

Book a call