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tech 12 June 2026

FPS.cob: A First Person Shooter in COBOL, Myth or Reality?

Discover how FPS.cob, an improbable first-person shooter project in COBOL, pushes the boundaries of software development. Explore the challenges and innovations behind this technological curiosity.

Article inspired by the original source
FPS.cob: A first person shooter in COBOL ↗ github.com

Introduction

In the world of video game development, modern languages like C++, Unity, or Unreal dominate. But what happens when someone decides to create a first-person shooter (FPS) using COBOL, a language often associated with enterprise banking systems? That's precisely what the GitHub repository FPS.cob undertakes, a project that defies conventions.

Why COBOL?

COBOL (Common Business-Oriented Language) was created in the 1960s for business applications. It's known for its robustness in transactional systems. But its use for an FPS is unexpected. So, why COBOL? The answer might lie in the intellectual challenge of repurposing a business-oriented language to create a dynamic interactive experience.

Technical Challenges

Performance and Graphics

Modern games require efficient performance and graphics management. COBOL is not designed to handle complex graphics. To compensate, FPS.cob relies on tricks and simplifications, such as using ASCII graphics or extremely basic renders.

Memory Management

COBOL is not optimized for dynamic memory management, essential in games to handle objects and textures smoothly. The FPS.cob project must manage these limitations by optimizing code to avoid memory leaks, which is a substantial challenge.

Innovations and Solutions

Use of Scripts

To circumvent some of COBOL's limitations, FPS.cob might integrate scripts in other languages to handle specific tasks like texture rendering or physics calculations.

Open Source Collaboration

The project is hosted on GitHub, allowing a community of developers to contribute and enhance the code. This collaboration is essential to overcome technical hurdles and introduce new ideas.

Use Cases and Implications

Although the project is primarily a technical demonstration, it offers fascinating perspectives for reusing old technologies in modern contexts. It highlights the versatility and ingenuity of developers to reinvent existing tools.

Conclusion

FPS.cob may not be the future of video games, but it demonstrates how innovation can arise from the most unexpected places. Whether you're a developer, entrepreneur, or just curious, this project inspires looking beyond traditional technology uses.

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